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    A New Slant on Universal Apps?

    December 22nd, 2017

    Many of you have heard of the term “fat binaries,” or “universal apps,” in which the code will work on more than a single platform or product. It may even offer a different look and feel depending on the needs of that product. So when Apple went to Intel CPUs beginning in 2006, they embedded […]


    Make Sense of This! An iPhone X Sales Alternate Reality

    December 19th, 2017

    For the longest time, you’ve read stories about why the iPhone X was fated to be unsuccessful. First and foremost, it was too expensive. How dare Apple charge $1,000 for a smartphone? Even when Samsung came out with the Galaxy Note 8, listing for about $50 less without counting discounts, it wasn’t such a big […]


    Another Slant on Google iPhone Searches

    December 14th, 2017

    The other day, the Night Owl posted a column suggesting that you can’t judge potential sales of a product on the basis of the number of searches recorded by Google. But it’s also true that high search volume certainly indicates that people are interested. At least when the product is finally available. So in 2016, […]


    Sir Jonathan Ive and a “Renewed” Commitment to Apple Design

    December 12th, 2017

    Funny how some Apple critics are so often proved wrong. Take the claim that, when Sir Jonathan Ive became Apple’s Chief Design Officer in 2015, it was the first step on the road to leaving the company. Maybe he’d just gather up his family and return to the UK, or perhaps find another gig. In […]